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Gylt timed exclusive12/8/2023 ![]() ![]() Be that of a focused beam to dispose of enemies or a sudden flash to stun them, the mechanic might be familiar to most players. Our weapon is the classic flashlight, as might be expected. This takes away some of the thrill of seeing them “for the first time”. The change is quite jarring and many times the cutscenes are a way to introduce enemies or characters. In these the art style changed suddenly, going from the classic comic book 3D look to a more “anime” influenced one. The story is told chiefly through books that we’ll find laying around and via cutscenes. Naturally, things are not as they seem, as the town will soon turn evil and monsters will start pouring out of the cracks. But this time, the narrative is different, since we’ll play as little girl Sally, roaming the small town of Bethelwood looking for her friend Emily. The main mechanic is the classic shining light on monsters to make them disappear. Previously available as a Google Stadia exclusive (what a sad fate), it has now been ported to all different platforms and consoles. It’s a small-stakes adventure that is closer in scope to Little Nightmares than its long-lost sibling Alan Wake. GYLT can be described as a classic third-person narrative action adventure, with a horror vibe. That’s the main mechanic of TequilaWorks’ latest game, let’s take a look in our GYLT review. ![]() But luckily, we can shine a light on them and make them disappear. They grow unchecked and might eventually take over your soul if left to roam free. Be they monsters of the mind or of the body, away from the light they find their shelter. In the darkness, monsters grow and fester. ![]()
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